[HEADER(key="title_test", is_skippable=true, fit_mode="BLACK_MASK")] [stopmusic] [Dialog] [Blocker(a=1, r=0, g=0, b=0, fadetime=1, block=true)] [Background(image="bg_black",screenadapt="showall")] [Delay(time=1)] [playMusic(intro="$loneliness_intro", key="$loneliness_loop", volume=0.6)] [Blocker(a=0, r=0, g=0, b=0, fadetime=1, block=true)] [Delay(time=1)] [interlude(maskid = "ui_cutin_mask_vertical", style = 1, size = "400, 720",offset = "-120,0", channel = 2)] [interlude(channel = 2, type = 2, name = "bg_barracks", afrom = 0, ato = 1, aduration = 3, sfrom = "1.4,1.4", sto = "1.4,1.4",pfrom = "0,-200", pto = "0,-200", duration = 0,sduration = 0)] [delay(time=3)] [interlude(channel = 2, type = 1, slot = "m", offset = "-100,-20", name = "cutin_char_14",sfrom = "1,1", sto = "1,1", aduration = 2,block=false)] [interlude(channel = 2, type = 1, slot = "m", pfrom = "-100,-20", pto = "-140,-20", duration = 40)] [delay(time=3)] [Blocker(a=0.6, r=0, g=0, b=0, fadetime=0.7, block=true)] [Sticker(id="st1", multi = true, text="我有时候会想,如果这片大地真的有一位创造者,那么他确实足够残酷。", x=300,y=270, alignment="left", size=24, delay=0.04, width=700,block = true)] [Sticker(id="st1")] [Sticker(id="st1", multi = true, text="他发明了一种十足可悲的疾病,你能感觉到自己的身体被蚕食,被取代,被这些结晶一点点地填满,替换,你却对此无可奈何。", x=300,y=270, alignment="left", size=24, delay=0.04, width=700,block = true)] [Sticker(id="st1", multi = true, text="\n你能感觉得到,你的“自己”每一天都在被驱赶出这副躯体。",block = true)] [Sticker(id="st1", multi = true, text="\n你只能接受。",block = true)] [Sticker(id="st1", multi = true, text="\n我们只能接受。",block = true)] [Sticker(id="st1")] [Sticker(id="st1", multi = true, text="而有关“矿石病”的这种创想,甚至可称是这片大地上,比较温柔的一个。", x=300,y=270, alignment="left", size=24, delay=0.04, width=700,block = true)] [Sticker(id="st1", multi = true, text="\n“感染者”“非感染者”,九和我说过,对于我们的迫害,与文明史等长。",block = true)] [Sticker(id="st1")] [Sticker(id="st1", multi = true, text="那么......“穷人”与“富豪”呢?“奴隶”与“贵族”呢?", x=300,y=270, alignment="left", size=24, delay=0.04, width=700,block = true)] [Sticker(id="st1", multi = true, text="\n“外邦人”和“本邦人”,“残疾者”和“健全者”,甚至“怪人”和“正常人”......",block = true)] [Sticker(id="st1")] [Sticker(id="st1", multi = true, text="寄生于身体上的疾病确实很可怕,但酷烈的疾病如此之多,矿石病只是其中最显眼的那个罢了。", x=300,y=270, alignment="left", size=24, delay=0.04, width=700,block = true)] [Sticker(id="st1", multi = true, text="\n他真正卑劣的发明,是贫穷,是战争,是人们永远无法被填满的欲望,是攀附于苦难之上的恶意和虚伪,是我们永远无法跨越的隔阂。",block = true)] [Sticker(id="st1", multi = true, text="\n但我们其实知道,这些东西并不由那位造物主发明而来。",block = true)] [Sticker(id="st1", multi = true, text="\n人们自己发明了这些。",block = true)] [Sticker(id="st1")] [Dialog] [Delay(time=1)] [Sticker(id="st1", multi = true, text="你和我,发明了这些。", x=300,y=270, alignment="left", size=24, delay=0.04, width=700,block = true)] [Sticker(id="st1")] [Dialog] [stopmusic(fadetime=2)] [Blocker(a=1, r=0, g=0, b=0, fadetime=3, block=true)] [charslot] [interlude(channel = 2,clear = true)] [Background(image="bg_coldforest", screenadapt="coverall", block=true)] [charslot(slot="m",name="avg_npc_1065_1#10$1")] [delay(time=1)] [playMusic(intro="$mist_intro", key="$mist_loop", volume=0.6)] [Blocker(a=0, r=0, g=0, b=0, fadetime=2, block=true)] [Delay(time=0.5)] [charslot(slot="m",name="avg_npc_1065_1#10$1",focus="m")] [name="Guard"]好消息,还是坏消息? [charslot(slot="m",name="avg_npc_334",focus="m")] [name="雷德"]好消息是,那个作坊确实还完整,它藏在森林里,没被萨卡兹或者大公爵抢下当作兵站。 [name="雷德"]坏消息是,里面有人居住,我们看到了灯光。我靠近了那里,表明了身份,灯光却熄灭了。 [charslot(slot="m",name="avg_npc_1065_1#10$1",focus="m")] [name="Guard"]可能是难民,或者逃兵。 [name="Guard"]熄灭灯光......他们对我们警惕性很高。 [charslot(slot="m",name="avg_npc_080",focus="m")] [name="整合运动战士"]我们做好准备了,我们的战士足以应付大多数的情况。 [charslot(slot="m",name="avg_npc_043_1#2",focus="m")] [name="九"]不,先不着急,熄灭灯光也可能仅仅是出于谨慎,或者害怕。 [name="九"]别太早下定论。 [charslot(slot="m",name="avg_npc_1065_1#1$1",focus="m")] [name="Guard"]况且,雷德背着那么长一把刀,任谁都会加倍小心。 [name="Guard"]我去吧,我去和他们谈谈。 [charslot(slot="m",name="avg_npc_043_1#2",focus="m")] [name="九"]你一个人? [charslot(slot="m",name="avg_npc_1065_1#1$1",focus="m")] [name="Guard"]够了,人越多,他们越紧张。况且,如果那些人真的有敌意,也不会因为我们去了几个人而变化。 [charslot(slot="m",name="avg_npc_1065_1#10$1",focus="m")] [name="Guard"]南边的天空从前几天开始一直是殷红色,珀茜瓦尔他们之前还发现过一座奇怪的法阵...... [charslot(slot="m",name="avg_npc_1065_1#1$1",focus="m")] [name="Guard"]我们必须抓紧时间。 [charslot(slot="m",name="avg_npc_043_1#2",focus="m")] [name="九"]......这有一定风险。 [charslot(slot="m",name="avg_npc_1065_1#8$1",focus="m")] [name="Guard"]我知道。 [name="Guard"]但我们从切尔诺伯格走出来了。 [charslot(slot="m",name="avg_npc_043_1#2",focus="m")] [name="九"]好吧。 [name="九"]我们会在外围准备好接应,随时突围。 [charslot(slot="m",name="avg_npc_1065_1#1$1",focus="m")] [name="Guard"]那边在被维多利亚的整合运动占领之前,是个私酒厂,对吧? [charslot(slot="m",name="avg_npc_1065_1#8$1",focus="m")] [name="Guard"]我已经闻到酒精的味道了。罗曼内奇会喜欢的。 [Dialog] [Blocker(a=0, r=0, g=0, b=0, fadetime=0, block=true)] [Blocker(a=1, r=0, g=0, b=0, fadetime=2, block=true)] [charslot] [Background(image="43_g10_breweryinforest", screenadapt="coverall", block=true)] [delay(time=1)] [Blocker(a=0, r=0, g=0, b=0, fadetime=1, block=true)] [Delay(time=1)] [charslot] [dialog] [Blocker(a=0, r=0, g=0, b=0, fadetime=0, block=true)] [Blocker(a=0.6, r=0, g=0, b=0, fadetime=0.7, block=true)] [Sticker(id="st1", multi = true, text="这曾经确实是一座酿酒厂。", x=300,y=270, alignment="left", size=24, delay=0.04, width=700,block = true)] [Sticker(id="st1", multi = true, text="\n为了逃避昂贵的领主税,这样的私酒厂在维多利亚并不算罕见,这些设备也确实能部分用于最粗劣的感染者药物的配制。",block = true)] [Sticker(id="st1", multi = true, text="\n无非是把几种草药浸泡,混合,蒸馏,至于提纯......别想了。",block = true)] [Sticker(id="st1")] [Sticker(id="st1", multi = true, text="我开始佩服那些维多利亚的整合运动了。他们找到这个地方,还把这个地方一度改造成了个药物批发中心。", x=300,y=270, alignment="left", size=24, delay=0.04, width=700,block = true)] [Sticker(id="st1", multi = true, text="\n他们是听说了什么开始自称整合运动,又在什么时候建立了这一切的?我都不确定。",block = true)] [Sticker(id="st1", multi = true, text="\n我只知道,这座建筑现在只是个爬满藤蔓的老房子。",block = true)] [Sticker(id="st1", multi = true, text="\n周围没有一点动静,屋子里也没有亮起灯光。",block = true)] [Sticker(id="st1")] [Sticker(id="st1", multi = true, text="有人影从窗口一闪而过,雷德说的没错,这里的确有人,而且已经发现我了。", x=300,y=270, alignment="left", size=24, delay=0.04, width=700,block = true)] [Sticker(id="st1", multi = true, text="\n我拍了拍衣服上的尘土,理了下头发,尽量让自己显得精神一点。",block = true)] [Sticker(id="st1")] [Blocker(a=0, r=0, g=0, b=0, fadetime=0.7, block=true)] [Dialog] [PlaySound(key="$doorknockquite", volume=0.6)] [delay(time=1.5)] [charslot(slot="m",name="avg_npc_1065_1#1$1",focus="m")] [name="Guard"]你好,有人吗? [dialog] [Blocker(a=0, r=0, g=0, b=0, fadetime=0, block=true)] [Blocker(a=0.6, r=0, g=0, b=0, fadetime=0.7, block=true)] [Sticker(id="st1", multi = true, text="无人回应。", x=300,y=270, alignment="left", size=24, delay=0.04, width=700,block = true)] [Sticker(id="st1")] [Blocker(a=0, r=0, g=0, b=0, fadetime=0.7, block=true)] [charslot(slot="m",name="avg_npc_1065_1#1$1",focus="m")] [name="Guard"]你好,我叫Guard,我们的队伍就在附近,你们之前已经发现他们了,对吧? [name="Guard"]别紧张,我们没有敌意。 [name="Guard"]这个作坊曾经是维多利亚整合运动的制药工坊。 [name="Guard"]这里曾经给很多伦蒂尼姆附近的感染者带去了希望,这里的药物甚至在伦蒂尼姆那些工业区下水道里的工人们之间流通。 [name="Guard"]不论你们是谁,你们都知道,这场战争在催生大量的感染者,比以往多得多。 [name="Guard"]我们想要重新运转这里,这能帮助到很多人。 [multiline(name="Guard")]既然你们已经占据了这里...... [charslot(slot="m",name="avg_npc_1065_1#8$1",focus="m")] [multiline(name="Guard")]我们需要你们的协助。 [name="Guard"]我们可以提供药物,或者其他物资,这是一场合理的交易。 [charslot] [dialog] [Blocker(a=0, r=0, g=0, b=0, fadetime=0, block=true)] [Blocker(a=0.6, r=0, g=0, b=0, fadetime=0.7, block=true)] [Sticker(id="st1", multi = true, text="依然无人回应。", x=300,y=270, alignment="left", size=24, delay=0.04, width=700,block = true)] [Sticker(id="st1")] [Blocker(a=0, r=0, g=0, b=0, fadetime=0.7, block=true)] [Dialog] [stopmusic(fadetime=2)] [PlaySound(key="$d_avg_doorknob")] [playsound(key="$d_avg_scabbard",volume=0.6,delay=0.9)] [Delay(time=1)] [charslot] [dialog] [Blocker(a=0, r=0, g=0, b=0, fadetime=0, block=true)] [Blocker(a=0.6, r=0, g=0, b=0, fadetime=0.7, block=true)] [Sticker(id="st1", multi = true, text="门把手在转动,我握住了剑柄。", x=300,y=270, alignment="left", size=24, delay=0.04, width=700,block = true)] [Sticker(id="st1", multi = true, text="\n在我们之前的经历中,很可能接下来会迎面递过来一把草叉,或一柄斧头。我甚至已经对这种境遇生不起愤怒的情绪。",block = true)] [Sticker(id="st1")] [Blocker(a=0, r=0, g=0, b=0, fadetime=0.7, block=true)] [Dialog] [PlaySound(key="$dooropenquite", volume=1)] [Delay(time=1)] [charslot] [dialog] [Blocker(a=0, r=0, g=0, b=0, fadetime=0, block=true)] [Blocker(a=0.6, r=0, g=0, b=0, fadetime=0.7, block=true)] [Sticker(id="st1", multi = true, text="门开了。", x=300,y=270, alignment="left", size=24, delay=0.04, width=700,block = true)] [Sticker(id="st1")] [Blocker(a=0, r=0, g=0, b=0, fadetime=0.7, block=true)] [Dialog] [charslot(slot="m",name="char_1011_wizard_1",duration=1)] [Delay(time=1.5)] [playMusic(intro="$darkness02_intro", key="$darkness02_loop", volume=0.6)] [charslot(slot="m",name="char_1011_wizard_1",focus="m")] [name="整合运动?"]整合运动,嗯? [charslot(slot="m",name="avg_npc_1065_1#4$1",focus="m")] [name="Guard"]这身衣服......你是? [charslot(slot="m",name="char_1011_wizard_1",focus="m")] [name="整合运动?"]梅斯。 [name="梅斯"]进来吧。 [Dialog] [Blocker(a=0, r=0, g=0, b=0, fadetime=0, block=true)] [Blocker(a=1, r=0, g=0, b=0, fadetime=1, block=true)] [charslot] [Background(image="43_g12_breweryinforest_inside", screenadapt="coverall", block=true)] [delay(time=1)] [PlaySound(key="$d_avg_crwddiscuss_inside",loop=true, channel="crwd1", volume=0.4)] [stopSound(channel="crwd1", fadetime=4)] [Blocker(a=0, r=0, g=0, b=0, fadetime=2, block=true)] [Delay(time=1)] [charslot(slot="l",name="avg_npc_416_1#1$1",duration=0.7)] [charslot(slot="r",name="avg_npc_418_1#1$1",duration=0.7)] [Delay(time=1.5)] [charslot] [charslot(slot="l",name="avg_npc_002",duration=1)] [charslot(slot="r",name="avg_npc_659_1#1$1",duration=1)] [Delay(time=2)] [charslot] [dialog] [Blocker(a=0, r=0, g=0, b=0, fadetime=0, block=true)] [Blocker(a=0.6, r=0, g=0, b=0, fadetime=0.7, block=true)] [Sticker(id="st1", multi = true, text="藏在这里的人比我想象的多,构成也很复杂。", x=300,y=270, alignment="left", size=24, delay=0.04, width=700,block = true)] [Sticker(id="st1", multi = true, text="\n能明显地看出,有些聚在一起的人是感染者,另一些靠在墙边的人,大概只是从城里逃出来的普通难民。",block = true)] [Sticker(id="st1", multi = true, text="\n所有人都沉默地看着这边,看着我和身前这个穿着整合运动制服的女人。",block = true)] [Sticker(id="st1")] [Blocker(a=0, r=0, g=0, b=0, fadetime=0.7, block=true)] [Dialog] [charslot(slot="m",name="char_1011_wizard_1",focus="m")] [name="梅斯"]别看了,让开。 [charslot] [dialog] [Blocker(a=0, r=0, g=0, b=0, fadetime=0, block=true)] [Blocker(a=0.6, r=0, g=0, b=0, fadetime=0.7, block=true)] [Sticker(id="st1", multi = true, text="人群向后退却,梅斯带着我穿行在他们的目光之间。", x=300,y=270, alignment="left", size=24, delay=0.04, width=700,block = true)] [Sticker(id="st1", multi = true, text="\n这些人......很恐惧。",block = true)] [Sticker(id="st1")] [Blocker(a=0, r=0, g=0, b=0, fadetime=0.7, block=true)] [charslot(slot="m",name="avg_npc_1065_1#1$1",focus="m")] [name="Guard"]你是这里的负责人? [charslot(slot="m",name="char_1011_wizard_1",focus="m")] [name="梅斯"]这里归我管。 [name="梅斯"]我们找个没人的地方。 [Dialog] [PlaySound(key="$d_avg_walk_stage")] [charslot(duration=1)] [Delay(time=2)] [charslot] [dialog] [Blocker(a=0, r=0, g=0, b=0, fadetime=0, block=true)] [Blocker(a=0.6, r=0, g=0, b=0, fadetime=0.7, block=true)] [Sticker(id="st1", multi = true, text="......维多利亚的整合运动,珀茜瓦尔也是维多利亚的整合运动。", x=300,y=270, alignment="left", size=24, delay=0.04, width=700,block = true)] [Sticker(id="st1", multi = true, text="\n我们的组织确实没有“审批手续”,我们的名声传开之后,整合运动的旗号不仅仅在一个地方被举起。",block = true)] [Sticker(id="st1", multi = true, text="\n这也意味着,确实曾有一些仅以报复为目的的暴行,打着整合运动的名号在各处发生。",block = true)] [Sticker(id="st1")] [Sticker(id="st1", multi = true, text="就像曾在切尔诺伯格发生的那些事。我开始看着这位......梅斯。", x=300,y=270, alignment="left", size=24, delay=0.04, width=700,block = true)] [Sticker(id="st1", multi = true, text="\n她似乎有点紧张,她的走路姿势很不自然。",block = true)] [Sticker(id="st1")] [Blocker(a=0, r=0, g=0, b=0, fadetime=0.7, block=true)] [Dialog] [Blocker(a=0, r=0, g=0, b=0, fadetime=0, block=true)] [Blocker(a=1, r=0, g=0, b=0, fadetime=1, block=true)] [charslot] [Background(image="43_g12_breweryinforest_inside", screenadapt="coverall", block=true)] [delay(time=1)] [Blocker(a=0, r=0, g=0, b=0, fadetime=1, block=true)] [Delay(time=0.5)] [charslot] [dialog] [Blocker(a=0, r=0, g=0, b=0, fadetime=0, block=true)] [Blocker(a=0.6, r=0, g=0, b=0, fadetime=0.7, block=true)] [Sticker(id="st1", multi = true, text="这里是这间作坊的最深处。", x=300,y=270, alignment="left", size=24, delay=0.04, width=700,block = true)] [Sticker(id="st1")] [Blocker(a=0, r=0, g=0, b=0, fadetime=0.7, block=true)] [charslot(slot="l",name="avg_npc_1065_1#1$1",focus="r")] [charslot(slot="r",name="char_1011_wizard_1",focus="r")] [name="梅斯"]就这儿吧,平常没人来这儿。 [name="梅斯"]所以,你是整合运动,货真价实的整合运动,你们从北方来? [name="梅斯"]......乌萨斯? [charslot(slot="l",name="avg_npc_1065_1#1$1",focus="l")] [name="Guard"]是的,乌萨斯,哥伦比亚,现在我们到了维多利亚。 [charslot(slot="r",name="char_1011_wizard_1",focus="r")] [name="梅斯"]不近。 [charslot(slot="l",name="avg_npc_1065_1#10$1",focus="l")] [name="Guard"]你的这身衣服是...... [charslot(slot="r",name="char_1011_wizard_1",focus="r")] [name="梅斯"]我......自己用床单改的。 [name="梅斯"]我以前遇到过一批乌萨斯人,他们说你们就是这副打扮。我应该没弄错标志。 [charslot(slot="l",name="avg_npc_1065_1#8$1",focus="l")] [name="Guard"]似乎有点大。 [charslot(slot="r",name="char_1011_wizard_1",focus="r")] [name="梅斯"]......你是来笑话我的手艺的? [charslot(slot="l",name="avg_npc_1065_1#1$1",focus="l")] [name="Guard"]所以你才管住了这里,毕竟你穿了身凶名在外的“整合运动”的衣服。 [charslot(slot="r",name="char_1011_wizard_1",focus="r")] [name="梅斯"]直入主题吧,我的时间不多。 [name="梅斯"]你们想重新运转这间作坊?想用这些罐子制药? [charslot(slot="l",name="avg_npc_1065_1#1$1",focus="l")] [name="Guard"]是的,如果这里重新被整合运动掌控的消息能在周围传开...... [charslot(slot="r",name="char_1011_wizard_1",focus="r")] [name="梅斯"]不行。 [name="梅斯"]这里的情况比你们想象的复杂,这里什么人都有。 [name="梅斯"]每天感染者和非感染者打的架就已经闹得我心力交瘁了,给感染者造药?你干脆直接炸了这里。 [name="梅斯"]他们之间的平衡很难维持。 [charslot(slot="l",name="avg_npc_1065_1#5$1",focus="l")] [name="Guard"]...... [charslot(slot="l",name="avg_npc_1065_1#1$1",focus="l")] [name="Guard"]你是个整合运动,对吧?起码自称是个整合运动。 [charslot(slot="r",name="char_1011_wizard_1",focus="r")] [name="梅斯"]大概吧。 [charslot(slot="l",name="avg_npc_1065_1#10$1",focus="l")] [name="Guard"]你们遇到了什么? [charslot(slot="r",name="char_1011_wizard_1",focus="r")] [name="梅斯"]还能是什么,无家可归的感染者,战争难民,失去了一切的人,我们总需要一个能够遮风避雨的屋檐。 [name="梅斯"]我和另外几个感染者是最先来的。我们发现了这里有间破房子。 [name="梅斯"]后来人越来越多,也来了些......很不老实的家伙。现在,我们不收外人。 [name="梅斯"]能看到你们,整合运动的同伴,我很高兴。但我不想让这里的人怀疑。 [charslot(slot="l",name="avg_npc_1065_1#10$1",focus="l")] [name="Guard"]怀疑? [charslot(slot="r",name="char_1011_wizard_1",focus="r")] [name="梅斯"]怀疑现在我和你正在密谋清理掉我们之中的那些非感染者。 [name="梅斯"]不管是不是你骗我们开门的借口,我们可以交换物资。但在此之上的......免谈。 [charslot(slot="l",name="avg_npc_1065_1#1$1",focus="l")] [name="Guard"]......这里还有很多非感染者,那么我理解你的想法。 [name="Guard"]但我仍然建议你能和这里的人们商量一下再做决定,只要这里的药物生产能够重启,我们可以达成长期的—— [charslot(slot="r",name="char_1011_wizard_1",focus="r")] [name="梅斯"]不,不用了。 [name="梅斯"]现在,离开吧。见到你很高兴。 [name="梅斯"]你们要打下这里,也可以。只要你们打得下来。 [dialog] [Blocker(a=0, r=0, g=0, b=0, fadetime=0, block=true)] [Blocker(a=0.6, r=0, g=0, b=0, fadetime=0.7, block=true)] [Sticker(id="st1", multi = true, text="我看不清她面具背后的表情。", x=300,y=270, alignment="left", size=24, delay=0.04, width=700,block = true)] [Sticker(id="st1", multi = true, text="\n也许这个人只是在虚张声势。",block = true)] [Sticker(id="st1")] [Blocker(a=0, r=0, g=0, b=0, fadetime=0.7, block=true)] [charslot(slot="l",name="avg_npc_1065_1#5$1",focus="l")] [name="Guard"]我知道了。 [charslot] [dialog] [Blocker(a=0, r=0, g=0, b=0, fadetime=0, block=true)] [Blocker(a=0.6, r=0, g=0, b=0, fadetime=0.7, block=true)] [Sticker(id="st1", multi = true, text="但我仍旧转过身,准备先离开这里。", x=300,y=270, alignment="left", size=24, delay=0.04, width=700,block = true)] [Sticker(id="st1")] [Blocker(a=0, r=0, g=0, b=0, fadetime=0.7, block=true)] [charslot(slot="m",name="char_1011_wizard_1",focus="m")] [name="梅斯"]喂,整合运动! [Dialog] [charslot] [PlaySound(key="$d_avg_runstop", volume=1)] [charslot(slot="m",name="avg_npc_1065_1#1$1",duration=0.5)] [Delay(time=0.7)] [charslot(slot="m",name="avg_npc_1065_1#1$1",focus="m")] [name="Guard"]怎么了? [charslot(slot="m",name="char_1011_wizard_1",focus="m")] [name="梅斯"]塔露拉在你们的队伍里? [charslot(slot="m",name="avg_npc_1065_1#1$1",focus="m")] [name="Guard"]......是的。 [charslot] [dialog] [Blocker(a=0, r=0, g=0, b=0, fadetime=0, block=true)] [Blocker(a=0.6, r=0, g=0, b=0, fadetime=0.7, block=true)] [Sticker(id="st1", multi = true, text="又是一个塔露拉的崇拜者?", x=300,y=270, alignment="left", size=24, delay=0.04, width=700,block = true)] [Sticker(id="st1", multi = true, text="\n她确实堪称我们的旗帜,如今这也是她的牢笼。",block = true)] [Sticker(id="st1")] [Blocker(a=0, r=0, g=0, b=0, fadetime=0.7, block=true)] [charslot(slot="m",name="char_1011_wizard_1",focus="m")] [name="梅斯"]我听说,她有一座移动城市。 [name="梅斯"]她的移动城市里,只接受感染者吗? [name="梅斯"]...... [name="梅斯"]没感染的人,能去那里吗? [name="梅斯"]我听整......以前路过的商队说起过,那里是个好地方。 [name="梅斯"]我——我们这里,有一些境况不太好的人,出身荒野的流民,再无亲人的孤儿,说起整合运动的城市,大家都眉飞色舞。 [name="梅斯"]......可是,你们只和感染者站在一起,对吧? [charslot(slot="m",name="avg_npc_1065_1#10$1",focus="m")] [name="Guard"]......城市? [name="Guard"]可能有一些误会—— [Dialog] [stopmusic(fadetime=2)] [charslot] [Delay(time=0.2)] [PlaySound(key="$rungeneral", volume=0.9)] [charslot(slot="m",name="avg_npc_416_1#1$1",duration=1)] [Delay(time=1.5)] [charslot(slot="m",name="avg_npc_416_1#1$1",focus="m")] [name="恐惧的难民"]梅斯!你到底知不知道他们干的事? [name="恐惧的难民"]是不是你让他们干的!你疯了?! [charslot(slot="m",name="char_1011_wizard_1",focus="m")] [name="梅斯"]你在说什么? [charslot(slot="m",name="avg_npc_416_1#1$1",focus="m")] [name="恐惧的难民"]他们——那帮蠢货! [name="恐惧的难民"]那个人也许是个正在这里打仗的士兵!或者是个什么会惹来麻烦的大人物! [CameraShake(duration=0.3, xstrength=30, ystrength=30, vibrato=30, randomness=90, fadeout=true, block=false)] [name="恐惧的难民"]也许,两个小时之后,就会有一大批武装到牙齿的萨卡兹把我们都杀光! [charslot(slot="m",name="avg_npc_1065_1#10$1",focus="m")] [playMusic(key="$formal_loop", volume=0.6)] [name="Guard"]到底怎么了? [charslot(slot="m",name="avg_npc_416_1#1$1",focus="m")] [name="恐惧的难民"]你......你也是个和梅斯一样的整合运动? [name="恐惧的难民"]都是你,你们的人—— [name="恐惧的难民"]那些感染者,在仓库里打死了一个萨卡兹! [charslot(slot="m",name="char_1011_wizard_1",focus="m")] [name="梅斯"]—— [name="梅斯"]该死! [charslot(slot="m",name="avg_npc_416_1#1$1",focus="m")] [name="恐惧的难民"]他......他也是感染者,会炸,对吧?! [name="恐惧的难民"]我们得把那家伙处理掉! [charslot(slot="m",name="avg_npc_1065_1#10$1",focus="m")] [name="Guard"]...... [charslot(slot="m",name="avg_npc_1065_1#10$1",focus="m")] [name="Guard"]我需要去看看情况。 [charslot(slot="m",name="char_1011_wizard_1",focus="m")] [name="梅斯"]那,快点!你应该能帮得上忙! [Dialog] [Blocker(a=0, r=0, g=0, b=0, fadetime=0, block=true)] [Blocker(a=1, r=0, g=0, b=0, fadetime=1, block=true)] [charslot] [Background(image="bg_towerinside", screenadapt="coverall", block=true)] [delay(time=1)] [Blocker(a=0, r=0, g=0, b=0, fadetime=2, block=true)] [Delay(time=0.5)] [charslot] [dialog] [Blocker(a=0, r=0, g=0, b=0, fadetime=0, block=true)] [Blocker(a=0.6, r=0, g=0, b=0, fadetime=0.7, block=true)] [Sticker(id="st1", multi = true, text="地上,躺着一具萨卡兹尸体。", x=300,y=270, alignment="left", size=24, delay=0.04, width=700,block = true)] [Sticker(id="st1", multi = true, text="\n......我认识这个家伙。",block = true)] [Sticker(id="st1")] [Sticker(id="st1", multi = true, text="那个骑着摩托车的萨卡兹,到处倒卖死人玩意的流浪者。", x=300,y=270, alignment="left", size=24, delay=0.04, width=700,block = true)] [Sticker(id="st1", multi = true, text="\n他是被活活打死的,四肢呈现出不自然的扭曲。",block = true)] [Sticker(id="st1", multi = true, text="\n他的双手被铁丝牢牢绑住,他应该试图反抗过,手腕上已经鲜血淋漓。",block = true)] [Sticker(id="st1")] [Sticker(id="st1", multi = true, text="周围的人,并不亢奋,甚至有些沉默。", x=300,y=270, alignment="left", size=24, delay=0.04, width=700,block = true)] [Sticker(id="st1", multi = true, text="\n冰冷将我包裹,令人一时失声。",block = true)] [Sticker(id="st1")] [Blocker(a=0, r=0, g=0, b=0, fadetime=0.7, block=true)] [charslot(slot="m",name="avg_npc_421_1#1$1",focus="m")] [name="冷漠的感染者"]他......他死了。萨卡兹也没有很强壮。 [name="冷漠的感染者"]给......他身上的药,和硬面包。 [charslot] [dialog] [Blocker(a=0, r=0, g=0, b=0, fadetime=0, block=true)] [Blocker(a=0.6, r=0, g=0, b=0, fadetime=0.7, block=true)] [Sticker(id="st1", multi = true, text="行凶的感染者情况并不好,我看得出来。他冷漠地掰开一块面包,递给旁人。", x=300,y=270, alignment="left", size=24, delay=0.04, width=700,block = true)] [Sticker(id="st1")] [Blocker(a=0, r=0, g=0, b=0, fadetime=0.7, block=true)] [charslot(slot="m",name="avg_npc_002",focus="m")] [name="愤怒的感染者"]活该。 [charslot] [dialog] [Blocker(a=0, r=0, g=0, b=0, fadetime=0, block=true)] [Blocker(a=0.6, r=0, g=0, b=0, fadetime=0.7, block=true)] [Sticker(id="st1", multi = true, text="有人啐了一口唾沫。", x=300,y=270, alignment="left", size=24, delay=0.04, width=700,block = true)] [Sticker(id="st1", multi = true, text="\n也有人发现了我,朝我走来,嘴里还塞着半块从死人身上抢来的面包。",block = true)] [Sticker(id="st1")] [Blocker(a=0, r=0, g=0, b=0, fadetime=0.7, block=true)] [charslot(slot="m",name="avg_npc_002",focus="m")] [name="愤怒的感染者"]你!你是整合运动,对不对? [name="愤怒的感染者"]之前梅斯一直不告诉我们加入你们的办法! [charslot] [dialog] [Blocker(a=0, r=0, g=0, b=0, fadetime=0, block=true)] [Blocker(a=0.6, r=0, g=0, b=0, fadetime=0.7, block=true)] [Sticker(id="st1", multi = true, text="我沉默了许久,才终于从情绪中缓过神来。我摁下他激动的手,他的手上有源石结晶。", x=300,y=270, alignment="left", size=24, delay=0.04, width=700,block = true)] [Sticker(id="st1")] [Blocker(a=0, r=0, g=0, b=0, fadetime=0.7, block=true)] [charslot(slot="m",name="avg_npc_1065_1#10$1",focus="m")] [name="Guard"]你们为什么打他? [name="Guard"]他胁迫了你们吗?他试图攻击你们吗? [charslot(slot="m",name="avg_npc_002",focus="m")] [name="愤怒的感染者"]哦,为什么。 [Dialog] [playsound(key="$d_avg_chairrub",volume=0.8)] [charslot(duration=0.5)] [Delay(time=1)] [dialog] [Blocker(a=0, r=0, g=0, b=0, fadetime=0, block=true)] [Blocker(a=0.6, r=0, g=0, b=0, fadetime=0.7, block=true)] [Sticker(id="st1", multi = true, text="他突然间就像失去了兴致一样,摇摆地走到一旁的木箱边,坐下。", x=300,y=270, alignment="left", size=24, delay=0.04, width=700,block = true)] [Sticker(id="st1")] [Blocker(a=0, r=0, g=0, b=0, fadetime=0.7, block=true)] [charslot(slot="m",name="avg_npc_002",focus="m")] [name="愤怒的感染者"]萨卡兹烧我们的农场,凌辱我的女儿的时候,问过为什么吗? [charslot(slot="m",name="avg_npc_1065_1#10$1",focus="m")] [name="Guard"]......他不是军人,他不是什么从卡兹戴尔来的杀人魔,他确实就是个在这片战场上倒卖东西的流浪者。 [name="Guard"]你们......甚至受过他的帮助。 [charslot(slot="m",name="avg_npc_421_1#1$1",focus="m")] [name="冷漠的感染者"]喂,怎么回事?他也是整合运动? [charslot(slot="m",name="avg_npc_1065_1#1$1",focus="m")] [name="Guard"]我“是”整合运动。 [name="Guard"]......那你们应该知道整合运动为什么而战。 [charslot(slot="m",name="avg_npc_421_1#1$1",focus="m")] [name="冷漠的感染者"]当然,你们整合运动是为了帮所有感染者! [charslot(slot="m",name="avg_npc_1065_1#5$1",focus="m")] [name="Guard"]这个被你们折磨至死的人,这个还没来得及给自己起名字的人...... [name="Guard"]他难道不是个感染者吗? [charslot(slot="m",name="avg_npc_002",focus="m")] [name="愤怒的感染者"]可他是个萨卡兹。 [charslot(slot="m",name="avg_npc_1065_1#5$1",focus="m")] [name="Guard"]...... [Dialog] [charslot] [Blocker(a=0, r=0, g=0, b=0, fadetime=0, block=true)] [Blocker(a=0.6, r=0, g=0, b=0, fadetime=1, block=true)] [Subtitle(text="“药物和同情无法真正地帮助感染者,但是团结与力量可以。”", x=300,y=270, alignment="left", size=24, delay=0.04, width=700,block = true)] [subtitle] [Blocker(a=0, r=0, g=0, b=0, fadetime=1, block=true)] [delay(time=1)] [charslot] [dialog] [Blocker(a=0, r=0, g=0, b=0, fadetime=0, block=true)] [Blocker(a=0.6, r=0, g=0, b=0, fadetime=0.7, block=true)] [Sticker(id="st1", multi = true, text="团结......团结。", x=300,y=270, alignment="left", size=24, delay=0.04, width=700,block = true)] [Sticker(id="st1", multi = true, text="\n感染者没有祖国,你我共享一样的命运,一样的悲哀。",block = true)] [Sticker(id="st1", multi = true, text="\n这些人不明白,这些人......从没想过。",block = true)] [Sticker(id="st1", multi = true, text="\n那,我们呢?",block = true)] [Sticker(id="st1")] [Sticker(id="st1", multi = true, text="队伍里的乌萨斯老兵,会对卡西米尔的感染者温柔相待吗?萨科塔感染者能和萨卡兹共处吗?", x=300,y=270, alignment="left", size=24, delay=0.04, width=700,block = true)] [Sticker(id="st1", multi = true, text="\n即使在罗德岛,我也......",block = true)] [Sticker(id="st1", multi = true, text="\n......",block = true)] [Sticker(id="st1")] [Sticker(id="st1", multi = true, text="在那之后呢?假如有一天,我们成功了,乌萨斯的皇帝承诺不再屠杀感染者,愿意给我们土地和城市。", x=300,y=270, alignment="left", size=24, delay=0.04, width=700,block = true)] [Sticker(id="st1", multi = true, text="\n在那个美好到不可能实现的未来......",block = true)] [Sticker(id="st1")] [stopmusic(fadetime=1)] [Sticker(id="st1", multi = true, text="整合运动,感染者们,是不是也会开始自相残杀?", x=300,y=270, alignment="left", size=24, delay=0.04, width=700,block = true)] [Sticker(id="st1", multi = true, text="\n然后分裂,然后毁灭,再一次给他们倾轧我们的机会?",block = true)] [Sticker(id="st1")] [Blocker(a=0, r=0, g=0, b=0, fadetime=0.7, block=true)] [Dialog] [PlayMusic(intro="$tense_intro", key="$tense_loop", volume=0.6)] [charslot(slot="m",name="char_1011_wizard_1",focus="m")] [name="梅斯"]喂,Guard,他的尸体......在发光,他快要崩解了! [charslot(slot="m",name="avg_npc_1065_1#10$1",focus="m")] [name="Guard"]—— [dialog] [Blocker(a=0, r=0, g=0, b=0, fadetime=0, block=true)] [Blocker(a=0.6, r=0, g=0, b=0, fadetime=0.7, block=true)] [Sticker(id="st1", multi = true, text="我没想到他之前的病情已经这么严重了。", x=300,y=270, alignment="left", size=24, delay=0.04, width=700,block = true)] [Sticker(id="st1", multi = true, text="\n还是说,他真的没给自己留一点药,就为了多攒点钱,为了一个,不属于他的未来?",block = true)] [Sticker(id="st1")] [Blocker(a=0, r=0, g=0, b=0, fadetime=0.7, block=true)] [charslot(slot="m",name="avg_npc_1065_1#3$1",focus="m")] [name="Guard"]离开这里!立刻! [charslot(slot="m",name="avg_npc_421_1#1$1",focus="m")] [name="冷漠的感染者"]跑——跑! [Dialog] [PlaySound(key="$d_avg_crowdrun",volume=0.8)] [charslot(duration=1)] [delay(time=2.5)] [charslot(slot="m",name="avg_npc_1065_1#6$1",focus="m")] [name="Guard"]梅斯!你们这里怎么处理感染者?! [charslot(slot="m",name="char_1011_wizard_1",focus="m")] [name="梅斯"]那个房间,那个最里面的! [name="梅斯"]快,我们得把他扔进去! [name="梅斯"]该死,该死......我得后退一点,防护......防护,口鼻,还有伤口—— [Dialog] [PlaySound(key="$d_gen_dooropen",volume=0.6)] [Blocker(a=0, r=0, g=0, b=0, fadetime=0, block=true)] [Blocker(a=1, r=0, g=0, b=0, fadetime=1, block=true)] [charslot] [Background(image="bg_black", screenadapt="coverall", block=true)] [delay(time=1)] [Blocker(a=0, r=0, g=0, b=0, fadetime=0.5, block=true)] [Delay(time=0.5)] [Sticker(id="st1", multi = true, text="我和梅斯抬着萨卡兹的尸体,踹开了那扇最里面的门。", x=300,y=270, alignment="left", size=24, delay=0.04, width=700,block = true)] [Sticker(id="st1")] [Dialog] [PlaySound(key="$d_avg_medicalbeep", channel="a", loop=true)] [Sticker(id="st1", multi = true, text="打开门,我随身的源石环境监测仪响个不停,我从没听见过这么密集的警报声。", x=300,y=270, alignment="left", size=24, delay=0.04, width=700,block = true)] [Sticker(id="st1", multi = true, text="\n这里......",block = true)] [Sticker(id="st1", multi = true, text="\n这里到底已经处理过多少感染者?",block = true)] [Sticker(id="st1")] [Sticker(id="st1", multi = true, text="房间里的每一个角落,都铺满了厚厚的源石粉尘,已经有晶簇在房间的角落里形成。", x=300,y=270, alignment="left", size=24, delay=0.04, width=700,block = true)] [Sticker(id="st1", multi = true, text="\n“危险”已经不足以形容事态的紧迫。",block = true)] [Sticker(id="st1", multi = true, text="\n我不知道这里什么时候会到达极限,但......再往里塞一个正在崩解的感染者,绝对不是什么好主意。",block = true)] [Sticker(id="st1")] [Dialog] [Blocker(a=0, r=0, g=0, b=0, fadetime=0, block=true)] [Blocker(a=1, r=0, g=0, b=0, fadetime=1, block=true)] [stopsound(channel="a", fadetime=0.5)] [charslot] [Background(image="bg_towerinside", screenadapt="coverall", block=true)] [delay(time=0.5)] [Blocker(a=0, r=0, g=0, b=0, fadetime=1, block=true)] [Delay(time=0.5)] [charslot(slot="m",name="avg_npc_1065_1#3$1",focus="m")] [name="Guard"]不行,走,走! [charslot(slot="m",name="char_1011_wizard_1",focus="m")] [name="梅斯"]你干什么?!你怎么把尸体—— [charslot(slot="m",name="avg_npc_1065_1#3$1",focus="m")] [name="Guard"]这里的源石沉积太严重了,这里到底处理过多少感染者? [charslot(slot="m",name="char_1011_wizard_1",focus="m")] [name="梅斯"]我......以前——那些年都是在这间房间! [charslot(slot="m",name="avg_npc_1065_1#3$1",focus="m")] [name="Guard"]源石粉尘已经扬起来了,这里已经没办法再承受一次这么猛烈的崩解了! [name="Guard"]立刻让所有人离开这里,立刻! [Dialog] [Blocker(a=0, r=0, g=0, b=0, fadetime=0, block=true)] [Blocker(a=1, r=0, g=0, b=0, fadetime=1, block=true)] [charslot] [Background(image="43_g12_breweryinforest_inside", screenadapt="coverall", block=true)] [charslot(slot="m",name="avg_npc_416_1#1$1")] [delay(time=0.5)] [Blocker(a=0, r=0, g=0, b=0, fadetime=1, block=true)] [Delay(time=0.5)] [charslot(slot="m",name="avg_npc_416_1#1$1",focus="m")] [name="恐惧的难民"]......什、什么? [charslot(slot="m",name="avg_npc_1065_1#3$1",focus="m")] [name="Guard"]你听不懂吗?这里的源石环境已经极端不稳定,随时有引发爆炸的可能! [charslot(slot="m",name="avg_npc_416_1#1$1",focus="m")] [name="恐惧的难民"]离开?去哪? [name="恐惧的难民"]外面都是—— [charslot(slot="m",name="char_1011_wizard_1",focus="m")] [name="梅斯"]别废话! [name="梅斯"]这些人可是真正的整合运动,他们有一座*维多利亚粗口*的移动城市! [charslot(slot="m",name="avg_npc_1065_1#3$1",focus="m")] [name="Guard"]跑起来,让所有的人都跑起来! [name="Guard"]我已经联络了我们在外围的队伍,他们会接收这里的人! [charslot(slot="m",name="char_1011_wizard_1",focus="m")] [name="梅斯"]啧,这里的蒸馏器里还有残余的烈酒,如果爆炸,这里会被烧得一干二净! [name="梅斯"]那个东西—— [Dialog] [PlaySound(key="$rungeneral", volume=0.7)] [charslot(duration=1)] [delay(time=2)] [charslot(slot="m",name="avg_npc_1065_1#10$1",focus="m")] [name="Guard"]喂,梅斯,你要去哪儿? [Dialog] [PlaySound(key="$rungeneral", volume=0.9)] [charslot(duration=1)] [delay(time=2)] [Dialog] [Blocker(a=0, r=0, g=0, b=0, fadetime=0, block=true)] [Blocker(a=1, r=0, g=0, b=0, fadetime=1, block=true)] [charslot] [Background(image="43_g12_breweryinforest_inside", screenadapt="coverall", block=true)] [delay(time=1)] [Blocker(a=0, r=0, g=0, b=0, fadetime=1, block=true)] [Delay(time=2)] [charslot] [dialog] [Blocker(a=0, r=0, g=0, b=0, fadetime=0, block=true)] [Blocker(a=0.6, r=0, g=0, b=0, fadetime=0.7, block=true)] [Sticker(id="st1", multi = true, text="整合运动打扮的女人正在吃力地操作着工坊最深处的机器。", x=300,y=270, alignment="left", size=24, delay=0.04, width=700,block = true)] [Sticker(id="st1")] [Blocker(a=0, r=0, g=0, b=0, fadetime=0.7, block=true)] [charslot(slot="m",name="char_1011_wizard_1",focus="m")] [name="梅斯"]你来干什么? [name="梅斯"]我正在——唔——帮我扳一下那个操纵杆—— [charslot(slot="m",name="avg_npc_1065_1#6$1",focus="m")] [name="Guard"]你是这个作坊的成员?但你不是感染者! [charslot(slot="m",name="char_1011_wizard_1",focus="m")] [name="梅斯"]谢谢你没有拆穿我!唔——再用力! [charslot(slot="m",name="avg_npc_1065_1#6$1",focus="m")] [name="Guard"]你这件整合运动的衣服是哪来的? [name="Guard"]这里曾经是整合运动的据点,这里死过很多人——我的耐心不多! [charslot(slot="m",name="char_1011_wizard_1",focus="m")] [name="梅斯"]我——我什么都没做! [charslot(slot="m",name="avg_npc_1065_1#6$1",focus="m")] [name="Guard"]每个人都这么说。 [stopmusic(fadetime=2)] [charslot(slot="m",name="char_1011_wizard_1",focus="m")] [name="梅斯"]我以前是......这里的操作工,那些整合运动占领了酒厂,他们要人为他们操作这些机器! [name="梅斯"]我......只是,那些领主雇来的佣兵突袭了这里,我逃了......我确实不是感染者,我为什么要和那些整合运动一起死在这儿! [charslot(slot="m",name="avg_npc_1065_1#6$1",focus="m")] [name="Guard"]那你为什么回来? [charslot(slot="m",name="char_1011_wizard_1",focus="m")] [name="梅斯"]...... [name="梅斯"]为什么要回来? [playMusic(intro="$drift_intro", key="$drift_loop", volume=0.6)] [CameraShake(duration=0.5, xstrength=10, ystrength=15, vibrato=30, randomness=90, fadeout=true, block=false)] [name="梅斯"]因为我无处可去!该死,还能有什么原因,沦落到在私酒厂里卖命的人,还能有什么地方可以去?! [name="梅斯"]我没感染,可我有的时候,宁愿自己是个整合运动!他们,他们起码有可以反抗的东西,他们起码有个目标! [name="梅斯"]再用力——这操纵杆,卡住了! [name="梅斯"]先把这玩意——卸料口的开关打开,曾经在这里的那些整合运动,他们留在这里的原料还剩下不少! [name="梅斯"]那医生告诉过我,这是他们尝试了很久的,最廉价的止痛剂配方,只能止痛,但也够了,对吧? [name="梅斯"]用这个......我能换个真正的整合运动资格吗? [name="梅斯"]我想......我也许可以在你们的移动城市里,分间房子? [charslot(slot="m",name="avg_npc_1065_1#5$1",focus="m")] [name="Guard"]...... [charslot] [dialog] [Blocker(a=0, r=0, g=0, b=0, fadetime=0, block=true)] [Blocker(a=0.6, r=0, g=0, b=0, fadetime=0.7, block=true)] [Sticker(id="st1", multi = true, text="移动城市。", x=300,y=270, alignment="left", size=24, delay=0.04, width=700,block = true)] [Sticker(id="st1")] [Blocker(a=0, r=0, g=0, b=0, fadetime=0.7, block=true)] [Dialog] [PlaySound(key="$d_avg_flapradio", volume=1)] [PlaySound(key="$d_avg_drone", volume=1,delay=1)] [CameraShake(duration=1, xstrength=25, ystrength=25, vibrato=30, randomness=90, fadeout=true, block=false)] [Delay(time=1.5)] [charslot] [dialog] [Blocker(a=0, r=0, g=0, b=0, fadetime=0, block=true)] [Blocker(a=0.6, r=0, g=0, b=0, fadetime=0.7, block=true)] [Sticker(id="st1", multi = true, text="我叹了口气,狠狠飞起一脚。这一脚震得我生疼。", x=300,y=270, alignment="left", size=24, delay=0.04, width=700,block = true)] [Sticker(id="st1")] [Sticker(id="st1", multi = true, text="拉杆终于松动。", x=300,y=270, alignment="left", size=24, delay=0.04, width=700,block = true)] [Sticker(id="st1", multi = true, text="\n机器的运转声传来。巨大的货斗倒向一边,从中纷纷扬扬飞下的,是无数......花瓣。",block = true)] [Sticker(id="st1", multi = true, text="\n她慌忙地捡拾着地上散落的这些草药,小心地收进怀中。",block = true)] [Sticker(id="st1")] [Sticker(id="st1", multi = true, text="如果不看我现在正身处的地方,这也许是个......美好的场景。", x=300,y=270, alignment="left", size=24, delay=0.04, width=700,block = true)] [Sticker(id="st1", multi = true, text="\n就像那座城市。",block = true)] [Sticker(id="st1")] [Blocker(a=0, r=0, g=0, b=0, fadetime=0.7, block=true)] [Dialog] [charslot(slot="m",name="avg_npc_1065_1#1$1",focus="m")] [name="Guard"]我们并没有移动城市。 [charslot(slot="m",name="char_1011_wizard_1",focus="m")] [name="梅斯"]可是,那些整合运动都说—— [name="梅斯"]可是你们......可...... [name="梅斯"]......哈哈......也是...... [name="梅斯"]那可是......移动城市,一座城市,我们...... [charslot] [dialog] [Blocker(a=0, r=0, g=0, b=0, fadetime=0, block=true)] [Blocker(a=0.6, r=0, g=0, b=0, fadetime=0.7, block=true)] [Sticker(id="st1", multi = true, text="无家可归的人,无处可去的人,这片大地上的感染者正越来越多。", x=300,y=270, alignment="left", size=24, delay=0.04, width=700,block = true)] [Sticker(id="st1", multi = true, text="\n并不是这种疾病在越发猖獗,只是这片大地正越发残酷。",block = true)] [Sticker(id="st1")] [Sticker(id="st1", multi = true, text="大人物们不厌其烦地歌颂我们身处的“现代”,这是前所未有的时代,高速战舰,移动城市,城际网络,工业区——", x=300,y=270, alignment="left", size=24, delay=0.04, width=700,block = true)] [Sticker(id="st1", multi = true, text="\n我们的时代多么灿烂——",block = true)] [Sticker(id="st1", multi = true, text="\n我们的时代多么可悲。",block = true)] [Sticker(id="st1")] [Sticker(id="st1", multi = true, text="“站在一起”。", x=300,y=270, alignment="left", size=24, delay=0.04, width=700,block = true)] [Sticker(id="st1", multi = true, text="\n感染者们,就能天然地站在一起吗?",block = true)] [Sticker(id="st1", multi = true, text="\n我们和谁站在一起,只是感染者吗?",block = true)] [Sticker(id="st1", multi = true, text="\n那座......我们理想中的移动城市,有他们的容身之所吗?",block = true)] [Sticker(id="st1", multi = true, text="\n一座移动城市,足以容纳所有的一切吗?",block = true)] [Sticker(id="st1")] [Blocker(a=0, r=0, g=0, b=0, fadetime=0.7, block=true)] [Dialog] [delay(time=1)] [PlaySound(key="$d_avg_clothmovementsp",volume=0.8)] [delay(time=1)] [charslot(slot="m",name="avg_npc_1065_1#1$1",focus="m")] [name="Guard"]带好这些草药,我们马上离开。 [name="Guard"]你其实不用申请加入整合运动,只要你愿意和我们并肩作战,你就已经是了。 [charslot(slot="m",name="char_1011_wizard_1",focus="m")] [name="梅斯"]可......我不是感染者。 [charslot(slot="m",name="avg_npc_1065_1#1$1",focus="m")] [name="Guard"]想要反抗的人也未必只有感染者。 [name="Guard"]还有,我需要你帮助我指认那些杀了那个萨卡兹的人。 [charslot(slot="m",name="avg_npc_1065_1#6$1",focus="m")] [name="Guard"]他们需要受到惩罚。 [Dialog] [charslot] [PlaySound(key="$d_sp_ballista")] [playsound(key="$d_gen_explo_n",volume=0.8,delay=0.6)] [CameraShake(duration=1.5, xstrength=40,ystrength=40, vibrato=30, randomness=90, fadeout=true, block=false)] [Blocker(a=0, r=255, g=255, b=255, fadetime=0, block=true)] [Blocker(a=1, r=255, g=255, b=255, fadetime=0.05, block=true)] [Blocker(a=0, r=255, g=255, b=255, fadetime=0.05, block=true)] [Blocker(a=1, r=255, g=255, b=255, fadetime=0.05, block=true)] [Blocker(a=0, r=255, g=255, b=255, fadetime=0.5, block=true)] [delay(time=1)] [charslot(slot="m",name="avg_npc_1065_1#3$1",focus="m")] [name="Guard"]跑起来,快点! [Dialog] [PlaySound(key="$rungeneral", volume=0.9)] [charslot(duration=1)] [delay(time=2)] [Dialog] [stopmusic(fadetime=2)] [Blocker(a=0, r=0, g=0, b=0, fadetime=0, block=true)] [Blocker(a=1, r=0, g=0, b=0, fadetime=2, block=true)] [charslot] [Background(image="43_g12_breweryinforest_inside", screenadapt="coverall", block=true)] [delay(time=1)] [bgeffect(name="$eb_dust_01",layer=1)] [PlayMusic(intro="$calamity_intro", key="$calamity_loop", volume=0.6)] [PlaySound(key="$d_avg_erthshkng",loop=true,channel="bgs",volume=1)] [CameraShake(duration=-1, xstrength=10, ystrength=12, vibrato=30, randomness=90, fadeout=false, block=false)] [Blocker(a=0, r=0, g=0, b=0, fadetime=1, block=true)] [Delay(time=1)] [charslot] [dialog] [Blocker(a=0, r=0, g=0, b=0, fadetime=0, block=true)] [Blocker(a=0.6, r=0, g=0, b=0, fadetime=0.7, block=true)] [Sticker(id="st1", multi = true, text="我们快速穿行在这些巨大的罐体之间,有的地方已经开始崩塌,空气中弥漫着刺鼻的酒味,已经有烟雾从远处飘来。", x=300,y=270, alignment="left", size=24, delay=0.04, width=700,block = true)] [Sticker(id="st1", multi = true, text="\n这个作坊,维多利亚整合运动的起点,很快就会熊熊燃烧。",block = true)] [Sticker(id="st1")] [Blocker(a=0, r=0, g=0, b=0, fadetime=0.7, block=true)] [charslot(slot="m",name="avg_npc_1065_1#3$1",focus="m")] [name="Guard"]前面就是出口了,加快速度。 [charslot] [dialog] [Blocker(a=0, r=0, g=0, b=0, fadetime=0, block=true)] [Blocker(a=0.6, r=0, g=0, b=0, fadetime=0.7, block=true)] [Sticker(id="st1", multi = true, text="猛烈的热浪袭来,梅斯没有站稳,怀抱的草药被热风高高卷起。", x=300,y=270, alignment="left", size=24, delay=0.04, width=700,block = true)] [Sticker(id="st1")] [Blocker(a=0, r=0, g=0, b=0, fadetime=0.7, block=true)] [charslot(slot="m",name="char_1011_wizard_1",focus="m")] [name="梅斯"]啊!我的—— [Dialog] [charslot] [PlaySound(key="$d_avg_mechadown",volume=0.7)] [PlaySound(key="$d_avg_dropspanner",volume=0.9,delay=0.5)] [Blocker(a=0, r=255, g=255, b=255, fadetime=0, block=true)] [Blocker(a=1, r=255, g=255, b=255, fadetime=0.05, block=true)] [Blocker(a=0, r=255, g=255, b=255, fadetime=0.7, block=true)] [delay(time=0.5)] [Dialog] [bgeffect] [stopmusic(fadetime=2)] [Blocker(a=0, r=0, g=0, b=0, fadetime=0, block=true)] [Blocker(a=1, r=0, g=0, b=0, fadetime=1, block=true)] [StopSound(channel="bgs", fadetime=2)] [CameraShake(duration=0.1, xstrength=25, ystrength=25, vibrato=30, randomness=90, fadeout=true, block=false)] [charslot] [Background(image="bg_black", screenadapt="coverall", block=true)] [delay(time=1)] [Blocker(a=0, r=0, g=0, b=0, fadetime=1, block=true)] [Delay(time=0.5)] [charslot] [dialog] [Blocker(a=0, r=0, g=0, b=0, fadetime=0, block=true)] [Blocker(a=0.6, r=0, g=0, b=0, fadetime=0.7, block=true)] [Sticker(id="st1", multi = true, text="我们的头顶,传来了金属的断裂声。", x=300,y=270, alignment="left", size=24, delay=0.04, width=700,block = true)] [Sticker(id="st1")] [Dialog] [delay(time=1)] [Sticker(id="st1", multi = true, text="唉,好吧,我推开她。", x=300,y=270, alignment="left", size=24, delay=0.04, width=700,block = true)] [Sticker(id="st1", multi = true, text="\n然后,竭尽全力跃起,将那些花瓣归入掌中。",block = true)] [Sticker(id="st1")] [Blocker(a=0, r=0, g=0, b=0, fadetime=0.7, block=true)] [Dialog] [Blocker(a=0, r=0, g=0, b=0, fadetime=0, block=true)] [Blocker(a=1, r=0, g=0, b=0, fadetime=1, block=true)] [charslot] [Image(image="43_i02",screenadapt="coverall",fadetime=0,block=true)] [Background(image="bg_light",screenadapt="coverall")] [delay(time=1)] [PlaySound(key="$p_skill_explocar", volume=0.5)] [playMusic(intro="$distressed_intro", key="$distressed_loop", volume=0.6)] [CameraShake(duration=4, xstrength=40, ystrength=40, vibrato=30, randomness=90, fadeout=true, block=false)] [Blocker(a=0.6, r=0, g=0, b=0, fadetime=3, block=true)] [delay(time=2)] [charslot] [dialog] [Sticker(id="st1", multi = true, text="崩塌。", x=300,y=270, alignment="left", size=24, delay=0.04, width=700,block = true)] [Sticker(id="st1", multi = true, text="\n好热。",block = true)] [Sticker(id="st1", multi = true, text="\n太阳在燃烧,我在燃烧。",block = true)] [Sticker(id="st1")] [Sticker(id="st1", multi = true, text="那里是出口吗?", x=300,y=270, alignment="left", size=24, delay=0.04, width=700,block = true)] [Sticker(id="st1", multi = true, text="\n还差一点,只有几步了。",block = true)] [Sticker(id="st1")] [Sticker(id="st1", multi = true, text="可他们还在我的背后看着,那些目光......他们在审视我吗?还是在审视我这场微不足道的死亡?", x=300,y=270, alignment="left", size=24, delay=0.04, width=700,block = true)] [Sticker(id="st1", multi = true, text="\n他们究竟,对我怀有怎样的期待?",block = true)] [Sticker(id="st1")] [Sticker(id="st1", multi = true, text="我没法儿去想......我没法儿不去想。", x=300,y=270, alignment="left", size=24, delay=0.04, width=700,block = true)] [Sticker(id="st1", multi = true, text="\n也许,我辜负了他们的死,他们应该希望我的终点更有意义。",block = true)] [Sticker(id="st1", multi = true, text="\n比如,我不知道,倒在圣骏堡皇宫外的阶梯上?反正不是在这里,为一个刚认识的非感染者而死,手中还握着一些破碎的花瓣。",block = true)] [Sticker(id="st1")] [Sticker(id="st1", multi = true, text="在这里结束,我怎么能面对他们。", x=300,y=270, alignment="left", size=24, delay=0.04, width=700,block = true)] [Sticker(id="st1", multi = true, text="\n可我始终需要面对。",block = true)] [Sticker(id="st1")] [Dialog] [Blocker(a=1, r=0.8, g=0.8, b=0.8, fadetime=3, block=true)] [image] [delay(time=1)] [Blocker(a=0, r=0.8, g=0.8, b=0.8, fadetime=1, block=true)] [delay(time=1)] [name="Guard"]拿去......收好。 [name="Guard"]出口就在前面,这次别再撒了,有些花瓣可能......被我捏碎了,把它们给一个叫九的人,她有办法。 [name="Guard"]别再磨蹭了,快点。 [Dialog] [Blocker(a=1, r=0.8, g=0.8, b=0.8, fadetime=1.5, block=true)] [charslot] [image] [Image(image="43_i02",screenadapt="coverall",fadetime=0,block=true)] [delay(time=0.5)] [Blocker(a=0, r=0.8, g=0.8, b=0.8, fadetime=3, block=true)] [delay(time=1)] [charslot] [dialog] [Blocker(a=0, r=0, g=0, b=0, fadetime=0, block=true)] [Blocker(a=0.6, r=0, g=0, b=0, fadetime=0.7, block=true)] [Sticker(id="st1", multi = true, text="好热。好烫。", x=300,y=270, alignment="left", size=24, delay=0.04, width=700,block = true)] [Sticker(id="st1", multi = true, text="\n我想起了我第一次知道自己得了矿石病的那个下午。",block = true)] [Sticker(id="st1", multi = true, text="\n我到底是因为什么而感染?我至今都没弄清楚。",block = true)] [Sticker(id="st1")] [Sticker(id="st1", multi = true, text="也许是那次在河水中摔倒,划破我腿的不是砾石,而是活性源石结晶。", x=300,y=270, alignment="left", size=24, delay=0.04, width=700,block = true)] [Sticker(id="st1", multi = true, text="\n也许是那次在矿坑里,吸入的那些粉尘。",block = true)] [Sticker(id="st1", multi = true, text="\n也许是工厂里那些工业废料,也许。",block = true)] [Sticker(id="st1")] [Blocker(a=0, r=0, g=0, b=0, fadetime=0.7, block=true)] [Dialog] [Blocker(a=0, r=0, g=0, b=0, fadetime=0, block=true)] [Blocker(a=1, r=0, g=0, b=0, fadetime=2, block=true)] [charslot] [image] [delay(time=0.5)] [Background(image="bg_black",screenadapt="coverall")] [delay(time=0.5)] [Blocker(a=0, r=0, g=0, b=0, fadetime=0.5, block=true)] [delay(time=0.5)] [Sticker(id="st1", multi = true, text="只是,我回到家的时候,满屋子的烟味还没散去,我的行李已经被整理好,摆在了平常大家一起吃饭的桌子上。", x=300,y=270, alignment="left", size=24, delay=0.04, width=700,block = true)] [Sticker(id="st1", multi = true, text="\n我找到了一片盐碱湖,可是运气不好,可能是我选错了地方,那次没有船。",block = true)] [Sticker(id="st1", multi = true, text="\n我至今都感谢,那个在我坐在湖边时,过来和我搭话的罗德岛干员。",block = true)] [Sticker(id="st1")] [Dialog] [delay(time=2)] [PlaySound(key="$d_avg_devicebeep", volume=1)] [delay(time=1)] [name="Guard"]九,雷德,珀茜瓦尔,塔露拉,呃哈...... [name="Guard"]我不确定你们找到我的时候,我有没有被火烧成灰,但愿这个录音机能留得下来。 [name="Guard"]你们说—— [name="Guard"]我们为所有的“感染者”而战吗? [name="Guard"]哪怕他们是无耻者,是上位者,甚至......是帝王? [name="Guard"]或者说......我们所团结的人,我们希望与之并肩披荆斩棘的人—— [name="Guard"]只有感染者吗? [name="Guard"]只有......他们吗? [Dialog] [Blocker(a=1, r=0,g=0, b=0, fadetime=2, block=true)] [stopmusic(fadetime=2)] [charslot] [Image]